Thursday, June 01, 2006

More inspired 3d work. I set this guy up using a default character creator scene that can be used to make bipeds quickly and accurately. It involves lofted splines and stuff. I really should use that technique more.

He is fully rigged. I set up a way to simulate the way that motionbuilder does banking ( twisting in this case) rotations along bones.

Basically it gives you a nice organic looking deformation and lessens the effects of pinching ( mainly shoulders pinch because of the way they are laid out). The only thing is that the system I created is very touchy and can be no fun to animate with sometimes.

I have no idea what I am going to do with him. I just built him on a whim.


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