Here is the Model I built of the Chris Farley ghost. It is a fully rigged SDS model built in Cinema 4D. I am using a surface plugin created by a brilliant man named Arndt Von Keonigsmarck to simulate translucency. I may just animate him for the sheer heck of it. Or maybe use him on another project.
I think that I could add another level of detail with him using what are called SPD maps ( sub poly pixel displacement) Kinda a deformation map on steroids.
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