A little Rubik Fun. First the standard Rubik's Cube. The way to animate a Rubik's cube is by creating the necessary cubes in place and then aligning their axis so that they all share the same rotation point. Then by multi selecting a group of cubes that comprise a face you then rotate the group and keyframe it. Make sure you use Linear interpolation on the timeline to make sure that they all rotate in unison. The scenefile has a track on it already so just hit play when you open it.
The next thing is the XPRESSO driven Rubik Snake. The Rubik Snake is controlled by a series of sliders that control the rotations of the 24 objects that comprise the Snake. Just select the main object and the sliders will appear under the User Data I kept the step of the rotations limited to 90 degree angles and only allowed for 270 degrees of rotation per object to avoid redundancy. Pretty useless experiments but fun.
2 Comments:
could you post these again?
Sure . Hopefully this week.
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