Monday, June 12, 2006

A little Rubik Fun. First the standard Rubik's Cube. The way to animate a Rubik's cube is by creating the necessary cubes in place and then aligning their axis so that they all share the same rotation point. Then by multi selecting a group of cubes that comprise a face you then rotate the group and keyframe it. Make sure you use Linear interpolation on the timeline to make sure that they all rotate in unison. The scenefile has a track on it already so just hit play when you open it.

The next thing is the XPRESSO driven Rubik Snake. The Rubik Snake is controlled by a series of sliders that control the rotations of the 24 objects that comprise the Snake. Just select the main object and the sliders will appear under the User Data I kept the step of the rotations limited to 90 degree angles and only allowed for 270 degrees of rotation per object to avoid redundancy. Pretty useless experiments but fun.


Blogger superpants said...

could you post these again?

10:27 AM  
Blogger DannyM said...

Sure . Hopefully this week.

3:31 PM  

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